Yohann Ferreira

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I must say this is a very interesting question. Another way of optimizing this is to make the AI have a max path limit, making the path-finding calls cheaper. Thus,...

This is very true. (The mana/manaplus client is using that kind of technique, btw.)

@oclero Thank you :) If you see any improvement, feel free to tell. As for cutting this, I don't really know. I would have gone for 4 frescoes, displaying ~4...

Fine to me :)

@oclero Ok, but the hero sprite has already been replaced, so we'll keep what's done since it seems to me it fits the rest pretty well.

Np. :) Here it is: https://github.com/Bertram25/ChildenOfSolarus/blob/master/data/sprites/hero/walking.tunic.png Feel free to propose changes if something doesn't suit you.

HI @Barwy And thanks for dropping by. Welcome. :) I must say the initial goal of this project is to revamp ZSDX with free graphics, in short. That's why we...

Ok, I think we're in sync then. :)

@Barwy If @Nate-Devv doesn't object as he's the one who created and maintained the zsdx -> childrenofsolarusdx translation script, I'm all for adding more lore to the world when reasonably...

@Nate-Devv @oclero Hi guys :) Sorry for inserting some doubts here. @oclero is right. Children of Solarus doesn't need the DX since it's meant to be a standalone game. @Nate-Devv...