Fabian Dill
Fabian Dill
For travis automation, I recommend waiting on #15 though, as it'll change paths that travis will need.
Crosspost on stackoverflow: http://stackoverflow.com/questions/31943174/cx-freeze-runpy-and-multiprocessing-multiple-paths-to-failure
However, moving away from pygame would be a huge undertaking, that time investment may well not be worth it.
"plugins don’t run independently" - not entirely true. There's a tetris out there that can either run if python + pygame is installed, or if dropped into the plugins folder...
that just feels clunkier than the current implementation. What is wrong with the way it's currently done?
- There is currently no relevant python module also called plugins - there's only a project on PyPi. - quite possible with the current way plugins are found, if desired....
The conflict would be people installing different versions of a plugin into multiple folders and accidentally using an old version. The plugin system of omnitool is meant to be as...
removed from milestone - waiting for Terraria 1.3 mod updates.
removed from milestone - waiting for Terraria 1.3 mod updates.
I'm using python's base64.b64decode() But when I try encoding and then decoding a large file(>100MB). it works. It only stumbles on the factoriomods uri, for some reason.