Benson
Benson
> 纹理 2D 纹理 = 新纹理 2D (宽度、 高度、纹理形式. ARGB32, 错误); > 纹理。负载图像(数据); > > 纹理创建和纹理数据载入不能在子线程中做,只能在主线程。 一旦下载的图片是png、jpg等格式,LoadImage内部会解码元数据格式到ARGB32,这个是比较花费CPU的,所以图片多一些的时候,卡顿会很明显。 好一点的做法考虑在收到http下载的图片数据后。 自己写一个解码图片的函数在线程中计算解码。 然后在主线程中把解码后的数据直接通过SetPixels或LoadRawTextureData。 这样会减少卡顿。 你好这个问题拟解决了嘛,有好的解决方案嘛
 
> ClientNetworkTransform ClientNetworkTransform has been mounted on the object. I don't know why the client can't operate it. The project is a VR project that wants to realize that objects...
[NetCodeWork.zip](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/files/14681555/NetCodeWork.zip) This is a Demo I tested, can you show me where the Settings are wrong, this Demo is PC > 更改场景中放置的 NetworkObject 的所有权将解决该问题。默认情况下,场景中放置的 NetworkObject 归主机服务器所有。使用 ClientNetworkTransform(又称所有者权威),无论 NetworkObject 的所有者是谁,都有权移动对象。 >...
> Changing ownership of the in-scene placed NetworkObject will resolve the issue. By default, an in-scene placed NetworkObject is owned by the host-server. With ClientNetworkTransform (a.k.a owner authoritative), whoever the...
Thank you very, very much! I tested the Demo and it really saved my day. There is also a question about whether I can assign values to GlobalobjectidHash manually, because...
> 使用场景,您可以只创建一个或多个空白场景(或包含一组共同共享的场景内游戏对象和组件的场景)。然后,您只需以附加方式加载其中一个空白场景。您可以以附加方式加载同一场景的多个实例(即场景就像一个空白画布,但也被所有客户端知道)。 > > 对于动态生成的网络预制件,您需要向我提供有关如何分解/配置动态生成的网络预制件的详细信息,以便我为您提供更有针对性的解决方案。有很多方法可以处理这个问题,但哪一种是正确的取决于你如何构建动态生成的实例。 Taking AssetsBundle as an example, I planned to mount NetWorkObjects directly when I made AssetsBundle, and then print AssetsBundle and load it into the project...
Many thanks! I have a hunch that this solution will work, I will try to test it, and if it works, it will be a perfect solution for us. Thank...
I directly use the case to get pictures and videos. ``` public void PickImage(int maxSize) { NativeGallery.Permission permission = NativeGallery.GetImageFromGallery((path) => { Debug.Log("Image path: " + path); if (path !=...
> May I see how you're invoking NativeGallery in your code? I see Log print "Permission result: Granted", "Image path"