BenjaminDRichards
BenjaminDRichards
Phaser 3.80 introduced new checks to ensure the validity of compressed textures. This is probably tripping those checks. This example will use ASTC texture compression if it's supported on the...
As I suspected. The Mac supports ASTC, so it's getting a file with problems we didn't know were problems until we went hard into WebGL's compressed texture treatment. I'll have...
Thanks for letting us know! We've also identified the issue: a default normal map was improperly called. We've already fixed it, and there should be a release very soon. The...
As of Phaser 3.80.1, the render error is fixed. I've also found the source of the original issue. `LightPipeline.setTexture2D` was always invoked internally with no `gameObject` parameter, but it expected...
Hi - thanks for bringing this to our attention, and apologies for not addressing it sooner. TP5 was ancestral to what is now Phaser v4, now very close to release....
This issue is resolved in Phaser v4. We've implemented a more robust, general system for handling filters. As a side effect of updating, the way a ColorMatrix filter (formerly FX)...