Ben Forge

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For my experience, I have a kind of 2 types of input lags: sudden stop and delayed movements, and luckily I am able to record them. For the type with...

This time. I have tracked on the logs and probably found that it might be related to the slow frames on the threads. https://github.com/ppy/osu/assets/74168521/ced6979b-bc86-4eff-8863-21f37c7a892e Here, I used 2880x1620 DSR for...

I am not sure if stats affect that. Also, in the video clip, I used OBS so that the console windows on the back can be rendered in front of...

@iwa I think they are still working on it to fix this issue.

In my opinion, I would think this might not be really related. In my observation, there are mainly 4 types of threads: input, audio, update, draw. Certainly, draw (rendering) would...

For your information, this case we would have this kind of situation or otherwise it should be another issue. Here, you can see that in the graph (by clicking twice...

I have none of these software running, but seemingly it would interact with windows input and could cause delays in osu input handling, as osu at the moment is not...

It does not help anything for my case. Logically, rendering is tacked by renderer (either GPU or CPU), but input is tacked by CPU, so there seems to be no...

As dependency #630 is done, this should now be ready.

In terms of code structure design, having a completely unused field under certain configuration does not feel right. `maxItem` & `unlimited (false)` and `unlimited (true)` are mutually exclusive, which Rust...