BenBlueeeee
BenBlueeeee
I'm experiencing this (or something very similar) in c# with GPUParticles3d
@QbieShay My use case is very similar to 4X3L82 's , I just want to queue_free the GPUParticles3D object after it's done. In my game I instantiate particle effects produced...
I have just created a PR that changes the outdated ROCm 6.1. reference to "latest". These instructions now work for me. https://github.com/system76/docs/pull/1338
I didn't unfortunately, I found a script that installs it without docker. If you need me to retry though I can give it another go?