BenMack
BenMack
Does anyone compiled `tf_sampling_so.so` successfully on Windows? I've compiled `tf_sampling_g.cu.o`, then I tried to compile `tf_sampling_so.so` with below command (just taken from `tf_sampling_compile.sh` and change to the correct directories): >...
This is great, thanks a lot! Hope it will be merged soon.
Any update on this? This would be a great feature for Three.js.
@lilleyse Has this bug been fixed on the latest Cesium?
I've updated to 6.9.0 and set `ensureNoCircularStructures: true` like above guidance, but still having these errors: Mostly:  Sometimes: 
👍 Yes, It would be great to have bake to texture capability. I don't have much knowledge but you might have some ideas through these repos: - https://github.com/ands/lightmapper - https://www.joshbeam.com/articles/dynamic_lightmaps_in_opengl/
There's a newly lightmap generation example in Three.js that you might be interested: github.com/mrdoob/three.js/issues/14048#issuecomment-792212707
Hi @tomfinegan, do you have any update on this? I also have several files with exactly this error.
After closer investigation, my cases are caused by mesh with zero surface area. Removing them fixed the error for me.
When my models contains nearly ten million tris, gltf-pipeline could be stalled for days (on a Ryzen 5950x). Can we ultilize the c++ encoder to have the most of the...