BehaviorTree.CPP
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No Input/output port order anymore in writeTreeNodesModelXML ?
Hi,
I notice in this commit d5ea17b5184feacac3f3763de0730713384bafc9 you removed the input/output port ordering logic. As a result, when using writeTreeNodesModelXML()
to auto-generate the <TreeNodesModel>
tags for Groot2, the ports are in some ?random? order. This is than obviously reflected in Groot2 and not ideal. What was the rational behind removing this?
Thanks very much!