bitmapflow
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A tool to generate inbetweens for animated sprites, written in godot-rust
Hello, I thought I'd try to build the project on Mac, and I got through the dependencies and all that, however when trying to run `cargo build --release` I can't...
**OS:** Fedora 33 x86_64 **Bitmapflow version:** 1.0.2 official After extracting all files from the archive and adding the `+x` executable permission to `bitmapflow.x86_64` (which is missing by default), I get...
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Hello, I'm amazed by how good this technology is and I see massive potential in an area that leaves creative freedom in designing animations to the user: animation transitions. In...
It will gobble up RAM until it crashes. This is an issue in opencv-rust so there is not much to do about this, except maybe adding a minimum sprite size.
This decreases the compiled library size and improves performance. `codegen-units` is also set to 1 to further optimize the compiled library. There's more advice here: https://likebike.com/posts/How_To_Write_Fast_Rust_Code.html **Note:** I haven't tried...