Results 39 comments of BattleAxeVR

Yep, saw that, thanks. As we see here, that suffices to prove that SER works on Vulkan, but only through GLSL, whereas HLSL must use slang to compile it +...

Thanks! I'm using Nvidia's own Mathlib which is SIMD-based and pretty fast I guess. It's mostly for all the handy .xxy etc accessors that sometimes are useful. ![image](https://github.com/NVIDIAGameWorks/Path-Tracing-SDK/assets/11604039/dd7487dd-2051-4721-8a95-c1e59aebb972) But mainly,...

Incidentally, I noticed there is a slang and HLSL shader with some USE_SER comments in the ser_pathtrace project now. All I really need is one example that works to unblock...

Thanks so much, I'll try that immediately

> bgfx forces you to use their shitty build system. That's a start. Actually the majority of low-level api projects forces you into their own build system because they refuse...

(and yes, for anyone looking at the code I wrote closely, on Oculus Touch you do apparently have to use /value instead of /click for trigger boolean click events, it...

Thanks so much, merged it already, looks good. Now I can make a PR with the Simple / Touch / Touch Pro / Pico Neo 3&4 and HTC Focus 3...

@mklefrancois Hi, I was wondering if there was any news about driver updates to fix the performance delta. I'm excited to get to performance parity with DX12. thanks

I just tested the latest RTXGI 2.0 sample and Vulkan now runs as fast or even slightly faster as DX12. Was the SER issue fixed in the latest driver? I'll...