PlayerLoopInterface icon indicating copy to clipboard operation
PlayerLoopInterface copied to clipboard

Results 2 PlayerLoopInterface issues
Sort by recently updated
recently updated
newest added

This is an insignificant improvement, but code starting on line https://github.com/Baste-RainGames/PlayerLoopInterface/blob/141abb7e6d4277107a7d760e71d645fbaeeb5d4f/Runtime/PlayerLoopInterface.cs#L32 ``` [RuntimeInitializeOnLoadMethod] private static void Initialize() { // Systems are not automatically removed from the PlayerLoop, so we need...

* Clearing systems is not necessary in builds, since app always starts with a clean state * Also use RuntimeInitializeLoadType.SubsystemRegistration for RuntimeInitializeOnLoadMethod just to make the world a better place