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Wrap code that clears inserted systems in #if UNITY_EDITOR preprocessor

Open EpsilonD3lta opened this issue 9 months ago • 0 comments

  • Clearing systems is not necessary in builds, since app always starts with a clean state
  • Also use RuntimeInitializeLoadType.SubsystemRegistration for RuntimeInitializeOnLoadMethod just to make the world a better place

EpsilonD3lta avatar Mar 21 '25 23:03 EpsilonD3lta