Basilisk3

Results 99 comments of Basilisk3

@Garanas I will remove the rest in another PR once this is merged. This one has become quite large already.

I search the unit folder for all instances I want to remove, and then replace them with nothing via the replace feature.

This looks like an interesting concept, but I am against implementing this for several reasons: - Spawning rocks because trees get trampled is not intuitive. - Engineers being unable to...

> I need you to qualify the "not intuitive" a bit more. The whole game is not intuitive. The current implementation makes the rock spawning pretty obvious on purpose, for...

> I think there is a miss understanding @Basilisk3: tree groups will still give mass. And the rock should be visible. It's just that the tree group breaks into individual...

> There are already trees in the game that give you no mass. Jip is working on a solution that the rock is there from the beginning. So all in...

This looks promising👍 One thing to note: the `TurretYawSpeed` of TMDs is over five times greater than that of PDs, so they probably do not need to be turned in...

I assume the bug could be caused here, but I could be wrong: https://github.com/FAForever/fa/blob/26ad5882f07c51f194b2441e089235523b916b59/units/XRB2308/XRB2308_script.lua#L18C1-L48C1

I understand your concerns, please see my comment in #5894 for further context and an explanation as to why this is necessary.

That is intended, do you think that it would be too strong? I liked the idea of it not being almost completely defenseless without Coopers, if you have the time...