Laurent Cancé
Laurent Cancé
The shader is accessible on deaddeer.free.fr installations of my software, Exemples/Classes/Water/beach.ned with/or SteamVR and recompilation of sdl2player.zip on SourceForge directory. it seems that I substract or add a value that...
1st fragment shader : uniform sampler2D Tex; uniform sampler2D Relief; uniform vec4 PRM; vec2 quad(vec2 pos,float s) { vec4 r0; vec4 r1; vec4 r2; vec4 r3; vec4 r4; vec4 r5;...
2nd fragment shader : uniform sampler2D Tex; uniform sampler2D Prev; uniform sampler2D Relief; uniform vec4 SIZE; uniform vec4 PRM; void main(void) { vec4 r0; vec4 r1; vec4 r2; vec4 r3;...
The 1st fragment calculate diffusion of amount of water meanwhile 2nd calculate waves diff propagation. The output .x component deserves the waves of a water surface, and the .y is...