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Results 234 BannerlordCoop issues
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Entry: * Missions Server Exit: * Disable projectiles being created on the client * Clients sends the disable projectile information to the server * Server "verifies" it (now it does...

missions

Entry: * Missions Server * https://github.com/Bannerlord-Coop-Team/BannerlordCoop/issues/264 Completed Exit: * Disable damage callback from engine to module * Send callback damage data to server * Server issues damage to all clients...

missions

Create server container using a windows docker container and `Utilities.ToggleRender()` in game code.

Entry: * missions-server Exit: * missions-server spawns arrows and registers damaged based on client event.

missions

Entry: * missions-server Exit: * Horse movement sync, agent mount/dismount sync, and horse health sync

Town interactions need to be synchronized via RPC and value persistence. Look into what other sync might be needed and implement. The following fields will need to be synchronized -...

enhancement
campaign

Start by preventing bandit spawning on the client and only allow spawning on the server using [harmony prefixes](https://harmony.pardeike.net/articles/patching-prefix.html) . This includes bandit parties and hideouts. When a bandit party or...

enhancement
campaign

A mission server is required to be deployed on a VPS to test missions. Disconnect identification is still needed, recommend passing a Guid through the connection token

battles

Create a release version of what we have for taverns currently. A light weight server hosted on some VPS is required. Only testers will be allowed to use this atm....

verification
missions

Entry: * missions-server Exit: * On agent spawn, send AgentBuildData. This will require serialization of the AgentBuildData first and then passing it to the server. The server should send this...

missions