BannerlordCoop
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Client Issues Projectiles and Projectile Damages
Entry:
- Missions Server Exit:
- Disable projectiles being created on the client
- Clients sends the disable projectile information to the server
- Server "verifies" it (now it does nothing) and returns it back to each client
- Server data creates a custom projectile for all clients
This will now be client based, so when a controlled agent shoots an arrow. The event is broadcasted from that client to all others.