Bananahavoc

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I don't _think_ so, the error you got really looks like either IL2CPP is not generating some needed code, or IL2CPP is stripping something needed. I think a NET version...

Does this help: https://github.com/BananaHemic/Mumble-Unity/issues/26 For the mac support, I can't really help unfortunately, but iirc that warning is not a huge issue

1/2. Whisper isn't integrated fully yet, but if you'd like to put it in, you can check out ManageAudioSendBuffer line 122. 3. Currently there isn't, but it'd be very easy...

That is correct, you can see the documentation on packet format here: https://media.readthedocs.org/pdf/mumble-protocol/latest/mumble-protocol.pdf

I'm no longer adding features to this asset, but it really would be easy to add whisper/shout support

@dburongarcia You'd need to look at the [mumble documentation](https://buildmedia.readthedocs.org/media/pdf/mumble-protocol/latest/mumble-protocol.pdf). Whispering is basically the same for user and channel, to get the IDs you have to implement the VoiceTargets packet

Hmm, any chance that you could try with a non-localhost murmur server?

It looks like AllUsers ends up populated with a null entry. Could you add a check in MumbleClient.cs ln 252 for if newUserState is null? If so, maybe send a...

Oh wait, it might be that you don't have EventProcessor in the scene. Can you add that script to the same object as MumbleClient?

Thank you for the kind words! Means a lot to me. I'm going to leave this open, there should be a better error log for when the event processor is...