Unity Editor successfully connects to my Mumble server, but Build doesn't.
Unity Editor successfully connects to my Mumble server, but the Build doesn't. I'm using your Example scene.
Here's the murmur server log, I've bolded the lines that came when connecting with the Build:
<W>2020-09-06 18:01:56.657 1 => <5:(-1)> New connection: 192.168.1.40:58802 <W>2020-09-06 18:01:56.658 Connection: Failed to add flow to QOS <W>2020-09-06 18:02:17.524 1 => <6:(-1)> New connection: 192.168.1.40:58805 <W>2020-09-06 18:02:17.525 Connection: Failed to add flow to QOS <W>2020-09-06 18:02:17.679 1 => <6:(-1)> Client version 1.2.8 (Microsoft Windows NT 10.0.18363.0: MumbleUnity) <W>2020-09-06 18:02:17.702 1 => Starting voice thread <W>2020-09-06 18:02:17.716 1 => <6:testOliver1233(-1)> Authenticated <W>2020-09-06 18:02:17.748 1 => <5:(-1)> Requesting crypt-nonce resync <W>2020-09-06 18:02:33.200 1 => <5:(-1)> Timeout <W>2020-09-06 18:02:33.211 1 => <5:(-1)> Connection closed: [-1]
For some reason it leaves the connection hanging (and doesn't apply a username to the build).
I'm also having some issues with building for Mac OSX. Getting a "System.Windows.Forms.dll assembly is referenced by user code, but is not supported on StandaloneOSX platform. Various failures might follow. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)"
Does this help: https://github.com/BananaHemic/Mumble-Unity/issues/26 For the mac support, I can't really help unfortunately, but iirc that warning is not a huge issue