Balderick
Balderick
Okay. Thanks for confirming. A lot of good info in mncharity's thread just needs stitched together to make a good how to on how to get osvr-vive working with current...
Hi mars979 Does https://github.com/OSVR/OSVR-Vive/pull/30 provide the expected openvrSDK requirements for current steam versions? or we need to wait for openvr 1.0.8?
Are Valve aware of our need for update? Valve have posted and reposted that new openvr versions should all be backward compatible so that apps, drivers and plugins built with...
Struggling to apply DuFF14's workaround of reverting drivers which is also described at https://github.com/OSVR/OSVR-Vive/issues/24 Can anybody confirm those steamcmd instructions i tried to list above works for them?
> georgewsinger commented 9 hours ago • edited @Balderick what numbers did you use in, i.e., download_depot 250820 250821 3490945749231862464? I'm about to try this technique myself but haven't tracked...
Can confirm starting osvr server with the upstream pre compiled com_osvr_Vive.dll binaries/plugin in place no longer causes osvr server to crash with error 105 however osvr-vive plugin does not load...
Hi mars979, After updating runtime and doublechecking 64 bit vive dll is being used with 64 bit runtime starting osvr server like you asked gives June 20 05:54:55.424 info [OSVR]:...
Updating to the 70build precompiled osvr-vive binaries along with latest runtime binaries and making sure the osvr_server_config_vive.sample.json looks like what i usualy use for osvr hdk lets osvr-vive plugin load...
It is shame nobody has replied to explain or clarify exactly what the MDK means in reality. Razer have put their name to the legal stuff but as an OSVR...