Baker

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In QuakeC you can set .avelocity and get rotating models -- just pointing this out.

Makes sense. cl_main.c:CL_RelinkEntities ... This is where the spinning is applied for ground weapons and such in QSS-M ... ``` // rotate binary objects locally if (modelflags & EF_ROTATE) {...

Hey Noire, my func_breakable is 3 separate entities all with the same name. It did not require any special map compiler or anything, just 2 patches for the rounded top...

This is just to supply some information. My modified DarkPlaces engine (Zircon) has a .map pre-processor I wrote. And it can turn a func_wall with 100 brushes into a 100...

> 1. This is QoL feature to load in orientation which max, blender and most of s/w use by default. Stock q3map2 and radiant required to rotate nearly every .obj...

I'm taking a guess here ... I suspect combining a function return in an if statement with anything else is a "NO".