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Exporters for Babylon.js and gltf file formats

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Hello, I have a character which I'm trying to export from Maya in individual pieces (head, body and legs). I need to include the entire skeleton with each piece, but...

Hi! I am using exporter v20220617.2 with max 2023 and am encountering a strange issue while exporting. There is a warning regarding the material during export and this is most...

In 3ds max 2019, I have a scene and export to babylon file, some replicated nodes appear to have offsets, maybe the instance transform not export properly, I'm not sure...

help wanted

Hi, I saw a security warning when I downloaded the following version of Install.zip. CD Release 20220628.14 -> Trojan:Script/Conteban.A!ml CD Release 20220628.1 -> Trojan:Script/Wacatac.B!ml

I'm trying to export a simple animated mesh with few keyframes, but I noticed that the exporter bakes the keyframes for no obvious reason...? Here's a screenshot, I'm using both...

enhancement

Would it be possible to add the functionality from #887 to the Maya exporter as well. Right now there's no way to export a png ORM texture that I can...

enhancement
maya

As new gltF extensions are being ratified, support need to be added in the Exporters: - [x] [KHR_materials_clearcoat](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_clearcoat/README.md) - [x] [KHR_materials_sheen](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_sheen/README.md) - [x] [KHR_materials_transmission](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_transmission/README.md) - [x] IOR - [x] Specular...

enhancement
3dsmax
maya
working on

When exporting a scene that includes a skeletally animated model, if the scene is exported with the playhead set to a frame where the model is deformed, the exported model...

bug
maya
blocked

Hello, I'm encountering some strange mesh deformation when exporting with the latest version of the glTF exporter for 3dsMax 2021. Only a specific part of the mesh get's deformed everything...

bug
3dsmax