Exporters
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Exporters for Babylon.js and gltf file formats
Hello, I have a character which I'm trying to export from Maya in individual pieces (head, body and legs). I need to include the entire skeleton with each piece, but...
Hi! I am using exporter v20220617.2 with max 2023 and am encountering a strange issue while exporting. There is a warning regarding the material during export and this is most...
In 3ds max 2019, I have a scene and export to babylon file, some replicated nodes appear to have offsets, maybe the instance transform not export properly, I'm not sure...
Hi, I saw a security warning when I downloaded the following version of Install.zip. CD Release 20220628.14 -> Trojan:Script/Conteban.A!ml CD Release 20220628.1 -> Trojan:Script/Wacatac.B!ml
… make it more resilient.
I'm trying to export a simple animated mesh with few keyframes, but I noticed that the exporter bakes the keyframes for no obvious reason...? Here's a screenshot, I'm using both...
Would it be possible to add the functionality from #887 to the Maya exporter as well. Right now there's no way to export a png ORM texture that I can...
As new gltF extensions are being ratified, support need to be added in the Exporters: - [x] [KHR_materials_clearcoat](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_clearcoat/README.md) - [x] [KHR_materials_sheen](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_sheen/README.md) - [x] [KHR_materials_transmission](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_transmission/README.md) - [x] IOR - [x] Specular...
When exporting a scene that includes a skeletally animated model, if the scene is exported with the playhead set to a frame where the model is deformed, the exported model...
Hello, I'm encountering some strange mesh deformation when exporting with the latest version of the glTF exporter for 3dsMax 2021. Only a specific part of the mesh get's deformed everything...