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Maya isn't exporting full skeleton with mesh

Open cdmoss opened this issue 2 years ago • 0 comments

Hello,

I have a character which I'm trying to export from Maya in individual pieces (head, body and legs). I need to include the entire skeleton with each piece, but the exporter only seems to include the part of the skeleton that influences the included mesh (e.g., if its the leg mesh, only the legs and pelvis will be included). This happens when trying both .glb and .babylon. Is there anyway to force the entire skeleton to be included?

cdmoss avatar Aug 09 '22 21:08 cdmoss