BabylonReactNative
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Build React Native applications with the power of Babylon Native
Observed from ARViewTest App. If I start a NativeCaptureSession when in Portrait mode on my phone, and switch while the session is ongoing - the variables for capturedFrame.width and capturedFrame.height...
**Describe the change** This change adds a button to the Playground test app that lets you load a model from local storage. This way we can test models without uploading...
We should add a way to test font loading and canvas based text (and images when supported) to the Playground app to verify no regressions when updating Babylon.JS/BabylonNative.
**For questions, please use the [forum](https://forum.babylonjs.com)**. **Is your feature request related to a problem? Please describe.** We should configure Dependabot to open prs for babylonnative changes **Describe the solution you'd...
Hello! I'm trying to color mesh instances on `BabylonReactNative` scene using this example: https://playground.babylonjs.com/#YPABS1 But when i move code that works in playground to `BabylonReactNative` scene all instances keeps appearing...
I noticed there's iOS, Android and Windows mentioned. Wonder if macOS desktop apps could be supported too in the future? Seems Babylon native itself wants to support Mac, so not...
Right now published packages supporting windows have greatly increased the package file size (60mb -> 960mb). There are some issues with react-native-windows and multi-layer referencing that make this difficult to...
We are seeing crashes when xr mode is exited. When a second EngineView is created replacing the first EngineView, frames are no longer drawn
If a hot reload is triggered while in AR mode the app crashes. If you exit AR mode first hot reload works as expected. With the below traces (probably because...
As mentioned here: https://github.com/BabylonJS/BabylonNative/issues/523#issuecomment-736574732 Fast refresh is not working with the bgfx::shutdown call that happens while tearing down an engine in `useEngine`. As a quick fix, I am disabling the...