BabylonReactNative
BabylonReactNative copied to clipboard
Build React Native applications with the power of Babylon Native
**Describe the change** We can now run BabylonReactNative [on macOS](https://github.com/BabylonJS/BabylonReactNative/issues/197). _plus_ additional class component support - Higher-order component `withEngine` and Prop type for class `WithEngineProps` added. usage: ``` import React...
Playground/PackageTest folders are kept for a few more release (just in case). PackageTest should completely be removed once RNTA is up and running
Add support for RN new architecture Forum thread : https://forum.babylonjs.com/t/react-native-new-architecture/42859/6 and links/doc here: https://forum.babylonjs.com/t/react-native-new-architecture/42859/6?u=cedric
gulp script that converts a .MD file to Notice.html that can then be packaged with the npm. As a test, this script converts the readme file. Result:  TODO: -...
**Describe the bug** - Textures were rendering fine with v1.8.1 on iOS. - Downgrading from 1.8.2 to 1.8.1 breaks the Android App though ( blue background ). - Updating to...
In this change, the order of start/finish for rendering (`Graphics::Device` and `Graphics::DeviceUpdate`) is swapped (similar to what was already done in the BN Playground app). This is more efficient as...
Front end package named `@babylonjs/react-native-basekit` that downloads and installs necessary component for iOS/Android or Windows. Same as 'legacy' basekit (no XR or Camera). - [x] exception/error handling: I can see...
new packages list: - BabylonReactNative-Base - BabylonReactNative-Windows (?) - BabylonReactNative-Camera - BabylonReactNative-XR Shall we do the separation between ios/Android and Windows?