Barbod

Results 9 comments of Barbod

> In some cases, it looks like multiple numbers are generated for the same slot: I couldn't reproduce it. Could you please show me the loottable pools

It seems that the for loop inside `ModElementChangedListener.registerUI()` is causing an infinite loop (It happens for the second test example), but it doesn't happened when I try similar values to...

I have fixed the duplicated numbers, tests failure, and also remove the container.png and make the container via `MIG#generateBackground` and `MIG#generateItemSlot`. Additionally, I added an item splitter to address an...

> I don't know if it's intentional, but when you edit the locked component, it unlocks Fixed

> why is the atlas needed? In NeoForge, there is a `blitSprite `method for sprites, which requires an atlas texture. > keep in mind this atlas will add all textures...

> displayed height/width of the texture - this is a bit strange wording. usually sprites are selected by index, so this procedure should work in a way that it can...

Sorry for so many failed test, It was my first time working with procedures in test

> Does Minecraft then automatically split atlas so only the correct sprites are used? Only those whose names are in `gui.json` will be added to the atlas, for example: ```...

> all different sprites (like if you add two sprite components with different images) share the same atlas? Yes