OpenBLCMM
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OpenBLCMM - Borderlands Community Mod Manager
The ability to use your scroll wheel while having multiple items selected, be it a few set commands or entire folders. Makes some work slow having to drag the items...
I'm trying to fix the reskins for a bunch of old mods I had, but it's hard to tell whether a remastered version exists since they're not in the object...
We've got a few confirmation dialogs which can be toggled off by the user, but most of them can currently only be set from the settings menu. The one which...
BL3/WL support has been at the back of my mind ever since kicking off OpenBLCMM development. I'm not yet settled as to whether it should be a separate app entirely...
There's a number of things we'd like to do in BLCMM which would require updates to the mod/patch file format (some examples: issues #9, #14, #16, and #17). For most...
So, I'd like to refactor some stuff so that users can have multiple windows open, of both the MainGUI itself (so users can have more than one patchfile open at...
It'd be nice if `say` and `exec` were handled "properly," in that they could be toggled on+off like all the usual `set` commands. Relatedly, it'd be nice to have the...
I'd kind of prefer if OpenBLCMM didn't know anything about the INI edits, etc, and I'd honestly prefer the hexedits be Somewhere Else as well. There isn't currently an opensource...
OpenBLCMM does a lot of static references, using stuff like `Options.INSTANCE`. `GlobalLogger` is basically entirely static, etc. I'd kind of prefer passing around object references instead, though, so that dependencies...
Back in the days of hotfixes being constructed by hand, "naming" hotfixes in the hotfix keys was a very useful method of both doing hotfix merging, and verifying the results...