OpenBLCMM
OpenBLCMM copied to clipboard
OE data pack for UHD remaster?
I'm trying to fix the reskins for a bunch of old mods I had, but it's hard to tell whether a remastered version exists since they're not in the object explorer. Is it possible to add a datapack for the objects added by the UHD texture pack?
Ah, yeah, that's probably a good idea. I'll have to figure out a reasonable way to collect all that. I've got a few other datapack-related improvements I was hoping to make for the next "major" version so I'll tentatively try to get this in there at the same time (though no promises). Thanks for submitting!
(I suppose a note for myself is that what I'd probably need to do is essentially do two data-collection passes: the first would be just as usual, and then we'd do a complete second run of getalls with UHD active. Then during the object-comparison step (to generate the list of things to actually dump), we'd have to take into account the original dump set and use those to prune as well. Might be a bit futzy, but I assume it would work out pretty well...)