Saptadeep Nath

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The game is based on the Build engine, popular for Duke Nukem 3D. Thus it's engine is clearly DOS, but it's initial setup of buying and customizing things is in...

Ok I got some time and tested it. I tested the change in DxWnd and now it no longer crashes directly. But still executing go.bat through NTVDMx64 doesn't run anything....

A weird situation here. While testing this game I had PCem on. The strange thing was DOSBox ran the game some times, but when it ran, PCem Win98 received a...

> > Ok I got some time and tested it. I tested the change in DxWnd and now it no longer crashes directly. But still executing go.bat through NTVDMx64 doesn't...

> Check DebugView output, ensure that 32bit loader is injected properly. No problems with starting it in NTVDMx64 via GO.BAT here. You are running it on Win11 as host OS?...

> Looks like NTVDM is starting up normally as it should: > > ``` > 00000016 0.07511840 [5716] LDNTVDM is running inside ntvdm.exe > ``` > > So you don't...

> Your game.exe is 993.885 bytes dated 02.11.1998 ? paintb.grp is 20.704.495 bytes dated 02.11.1998 ? Size: 970 KB (9,93,855 bytes) ‎Modified: 02 ‎November ‎1998, ‏‎12:11:22 > As your game.exe...

> As said, I used this ISO and installed it: https://www.myabandonware.com/game/extreme-paintbrawl-cl3 and it works fine. > File size of your version seems to match my version (I think I installed...

> Did you try DOS32A DOS etender as a DOS4GW replacement? http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/general-tools-dosxp/ At least for native Windows XP, that worked. There's a lot of complications. Even with this the game...

> I can run game.exe with NTVDMx64 from "c:\Program Files (x86)\HeadGames\PaintBrawl\engine" without any issues. I now installed it on "D:\adfhuiahednf\dsafhjmnok e8qu9rhna[\aaaaaaaaaaaaaaaaaaaaaaaaaaaaa(x86)\PaintBrawl" and it runs without issues. Program Files (x86) and...