BBQGiraffe

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the Linux download is available on the itch.io page https://sebastian.itch.io/digital-logic-sim

"a week or two" my **ASS**, it's been a year and I'm only just now starting to get it to compile ***today***

anyways I've already written like two raycasters in C so just going to yoink that code after I finish fixing the awful code I wrote like a year ago for...

it's something!! ![Screenshot from 2021-07-18 14-54-31](https://user-images.githubusercontent.com/45021140/126080455-68264675-2338-428b-8d53-a759457dd2f6.png)

added in the image index to help me out, it seems the numbers are important to what it is, for example the 3rd and 4th byte change at index 310,...

the last 4 bytes are always 0, don't know why they're present

ok it's only the 3rd and 4th byte that ever change

M for monster? ![image](https://user-images.githubusercontent.com/45021140/132263089-e2286021-edf6-4811-a6b8-a3313388e671.png)

I'm starting to think that byte 0x2 is the milliseconds per frame in animated sprites, because most entries have the same value for 0x2 except in the case of a...

It's been almost a year and I still have no idea!