Ayfel
Ayfel
Things to check: -check shader stripping the graphics settings (see the readme of this repo), this affects builds -try with non compressed light maps -make sure in the editor that...
Thanks for doing those. What Unity version are you at? Can you send me a minimal project to check? Just that simple scene and prefab and I can check the...
Sure no problem
Ok I got it, but what scene am I checking? There is one called PrefabTest but it doesn't instantiate anything
Also I noticed that your chair and table prefabs are disconnected (the one in the scene you had and the one in your Assets have different lighting data so that...
I am on a trip right now, but I will check when I get back to my pc. I might need to build to IOS to confirm, but I will...
Ok so I have reproduced this issue succesfully in Android. Now the funny part, if I have those two models in the scene already then there is no issue and...
I have the feeling its related to URP , looks at this other issue https://github.com/Ayfel/PrefabLightmapping/issues/9
A very simple workaround seems to be to include those objects in your scene (enabled) really far away or super small. That solves it. Not a permanent solution but that...
That looks like a good idea for your usecase I think it should be no problem. There should be a better way without having to rely on colliders and if...