Ayfel

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Any idea how to fix this or the cause?

Amazing, so gltFast is included here as well? P.s. just read more carefully, they are compatible. Still, amazing progress!

Finding this same issue as well as the "panic: runtime error: invalid memory address or nil pointer dereference" with differents pdfs

Ok so, I don't understand exactly when the issue arises? Is it only when instantiated on its own as a GameObject? Can you share the code for how you load...

Can you make sure that the other assetbundle you have your prefabs in contains all the lightmap textures? Also can you see in the hierarchy if those are properly assigned...

Can you check the top of the prefab, the object/script PrefabLightmapData.cs? that's where the lightmaps are "stored"

Ok thank you, everything seems fine, would it be possible for you to make a repo project for me? And empty project with two bundles (scene one with a baked...

Thank you, I am not getting anything loaded with the bool set to false ![image](https://user-images.githubusercontent.com/13970424/197664860-39d8f866-1c2c-408a-8f83-bde9d6ade86f.png) Let me know if I am missing something

I'll keep checking tomorrow, but another thing I noticed is that if I try (in the editor) to select anything in that instantiated prefab and set it to static then...