Awakened0

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I got image-adjustment working as a first pass with easymode on top of it. That shader's zoom function does some uneven scaling that looks pretty bad. Turning on linear filtering...

Well, I posted that in 2016 and yeah, it was fixed ages ago :P The DuckStation and SwanStation cores have similar cropping features that respect the aspect ratio too. It...

This version of Phantasian Production's patch should work: http://www.tales-cless.org/patches/ToP%20test%20fix.7z It's a test one uploaded after pre-v1.1 without the boot logo. Patches that add custom boot logos tend to not work...

I kept the original just in case: https://www.dropbox.com/s/w1h6y5vay4n0mex/ToP%20test%20fix.7z?dl=0

That'd probably be a good idea. I don't know if it'd ever end up on romhacking.net like it should be.

Have you tried your luck with it in Duckstation? It's a really great up and comer in PS1 emulation and in very active development. And if you do have issues...

Yeah, it only seems to occur when the objects are very near the top of the screen. This also might be related; in Portrait of Ruin some background elements are...

I found a room in Portrait that shows the problem off really well. After exiting the save room, ride the platforms up or down and watch the top of the...

Also, occasionally I've had this happen to the background of the Epoch time period screen. I'm not sure what causes it; it seems random and clears up once I move...

You can see with a CRT shader that the scanlines get squished and end up a little uneven in Mesen-S libretro's hires mode compared to snes9x libretro: http://www.framecompare.com/image-compare/screenshotcomparison/DLY6WNNX Makes me...