Dillon Skaggs
Dillon Skaggs
There's where a few rate limiters for state bags, they use the same logic as client->server net events. Each rate limiter can be adjusted via ConVar if you're hitting the...
Do you have reproduction for actually causing other players to ragdoll?
That isn't a bug, physics for peds are completely client sided so where they rag-doll will be different for every client.
You should keep the old parameter for backwards compatibility but add new ones with the proper names, you can see [an old pr](https://github.com/citizenfx/fivem/pull/785/files) for reference
For such a simple thing I don't really feel like its really worth doing, you save a negligible amount of space (aprox 4 lines)
I thought that the native referring to `PlayerIndex` instead of `Player` would be confusing for a server side native, but if wanted I can rename it.
So after some messing around, I'm not sure if this is really a viable solution at all, on higher population servers this will be relatively useless as there's anywhere from...
This should be good to review now but I have a few questions about the final implementation. 1. Should the client be able to reject server changes 2. Should the...
I'm wondering if it wouldn't be better to have a `ADD_STATE_BAG_REJECT_HANDLER` or something similar, which would be a server-only handler to run before `ADD_STATE_BAG_CHANGE_HANDLER`. The main issue with how I...
> Though even then a separate function is also a bit ugly. Is there a practical use case where this'd be needed? I'm afraid I'm not sure what you mean...