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Custom items plugin for the latest spigot version

Results 43 EcoItems issues
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**Describe the bug** Full support oraxen **To Reproduce** Steps to reproduce the behavior: use in cfg item: item: oraxen:adventurer_sword **Expected behavior** The plugin will at least work and use items...

bug

**Describe the bug** %player_name% not working in itemnames **To Reproduce** Steps to reproduce the behavior: Use %player_name% in the item name of an ecoitems item. **Expected behavior** return the playername...

bug

After conect to the server I have the default setting, server purpur 1.18.2 https://pastebin.com/qNGMLWM7

bug

**Add item modifier through anvil, enchanting table, etc.. to set it true or false** Feature for item to stay in original look and prevent some item being modified by player.

enhancement

**Describe the bug** In this case, telekinesis does not show up on the EcoItems Item although had it with other enchants as well. The bug is extremely random and happens...

bug

**Describe the bug** ``` [17:40:48] [Server thread/INFO]: [EcoItems] Enabling EcoItems v3.85.2 [17:40:48] [Server thread/INFO]: [EcoItems] [17:40:48] [Server thread/INFO]: [EcoItems] Loading EcoItems [17:40:48] [Server thread/INFO]: [PlaceholderAPI] Successfully registered expansion: ecoitems [3.85.2]...

bug

**Describe the solution you'd like** A trigger (or condition to be used with the melee_attack or bow_attack triggers) that fires on Critical Hits / Falling Hits. https://minecraft.fandom.com/wiki/Damage#Critical_hit **Describe alternatives you've...

enhancement

**Describe the bug** Very often the same items stop stacking. So I'll pick up the items multiple times and in my inventory I have 2 stacks of them. If I...

bug

**Describe the bug** When configuring the plug-in without restarting the server for the first time, it recognized correctly the Oraxen items. After restarting the server, EcoItems would not even start...

bug

**Describe the bug** When having a "consumable" placeable item and having the effect trigger to be alt click it will place the block only when there is only 1 remaining....

bug