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A common USD (Universal Scene Description) plugin for Autodesk Maya

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Add a C++ edit router that unconditionally route a command to a layer for a given stage. Expose this router to Python. This allows a fast edit router even in...

adsk

This make finding all transform-related code easier. Also, remove a few unused classes.

enhancement
adsk

Fix the position of the Maya manipulators when USD pivot are used instead of (or in addition to) Maya pivots.

adsk

**Describe the bug** Since maya-usd v0.27, when creating a `mayaUsdProxyShape` given a relative path to an existing usd file, the `filePath` attribute's value now encodes the current absolute path of...

bug

This PR aims to fix [issue-3637](https://github.com/Autodesk/maya-usd/issues/3637), the changes include three different but still highly related problems all together, I have split them to cover their own problems and added unit...

Some assets might be exported out without roots, when loading a stage sublayers, all objects from all usd layers are merged down together under the stage, while it's not possible...

enhancement

Hello, I recently updated the plugins we are testing with and have noticed that the Arnold Render View does not seem to recognize the USD camera prims, they default to...

bug
arnold

**Describe the bug** I am attempting to load a usd stage inside a MayaUsdProxy node using python code, however the stage doesn't appear to load under certain circumstances. Specifically when...

bug

**Is your feature request related to a problem? Please describe.** Maya-USD has a few different shading modes that supports multiple portable material definitions, but there are times where you don't...

enhancement