GameQ
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A PHP Gameserver Status Query Library
I found an incorrect normalization response in the Quake3 protocol, for Call of Duty games (cod,cod2,cod4,coduo,codwaw). I then verified that with this normalization the problem is solved. protected $normalize =...
Bumps [actions/checkout](https://github.com/actions/checkout) from 3 to 4. Release notes Sourced from actions/checkout's releases. v4.0.0 What's Changed Update default runtime to node20 by @takost in actions/checkout#1436 Support fetching without the --progress option...
Hi, I am getting this. Any idea why? Its Rust thank you Unknown format specifier "?" {"exception":"[object] (ValueError(code: 0): Unknown format specifier \"�\" at /home/project/vendor/austinb/gameq/src/GameQ/Protocol.php:461) [stacktrace] #0 /home/project/vendor/austinb/gameq/src/GameQ/Protocol.php(461): sprintf() #1...
Server: penguingames.fun:7777 ``` { "status": 200, "name": "Penguin Games", "serverversion": "1.4.4.9 (PC/Mobile)", "tshockversion": "4.4.0.15", "port": 7777, "playercount": 54, "maxplayers": 99999, "world": "Penguin Games", "uptime": "6.14:41:30", "serverpassword": false } ``` Error:...
Inside GameQ/Protocols/Source.php In the $packets array I find this self::PACKET_DETAILS => "\xFF\xFF\xFF\xFFTSource Engine Query\x00%s", Which fails when I try to get information from a CS 1.6 server using ReHLDS +...
Please add Wreckfest Thank You
Scrape Informations directly from Master-Serverlist
When using the Cfx protocol and a player joins or is in the server and on startup has this --> `Deprecated: sprintf(): Passing null to parameter #1 ($format) of type...