Tom H.
Tom H.
**Describe the bug** Working on a prototype of a game that uses `rigid` extensively. It seems that whenever rigid application fails, tweens are not reset for stuff that was able...
Also consider looking into a code of conduct
https://groups.google.com/g/puzzlescript/c/pLY3PXjA9Gw No big major changes but mostly just Quality of Life stuff. There's some fun stuff like the double ellipses though! Probably still a lot of work to merge it...
In the prelude you can add color1 ... color16 and use it to reference in object colors instead of a hex number or color name. The idea is that this...
As suggested on the Thinky Puzzle Games server.
# MML https://github.com/competor/PuzzleScript-MML This is a really nifty way of defining audio (both sfx and music!) that plays really well into PuzzleScript's strengths. They've also done some nice quality of...
This is a big one. Goto is very cool, but I feel that it is missing a way to pass state between levels. I've been thinking about this off and...
Some tests fail on capitalization changes & "The Far Away Danish Pastry..." test also fails for some unknown reason (probably it doesn't handle the comment just before a level incorrectly)....
A number of options: - mouse_up is also triggered when the mouse leaves the canvas and the drag ends. Player needs to click before input is registered again. - mouse_up...
Currently PuzzleScript will always attempt to scale the game so that all the pixels are zoomed into a rounded factor. However, on games with big sprites on small screens (e.g....