PuzzleScriptPlus
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Unintended tweens can play for turns that fail rigid
Describe the bug
Working on a prototype of a game that uses rigid
extensively. It seems that whenever rigid application fails, tweens are not reset for stuff that was able to move on the failed turn? Or something like that?
Reproduction Steps
- Load first level of example
- Drag the orange block down
- Animations play, even though that movement failed because of rigid.
What did you expect would happen? On rigid failure, tweens are wiped
OS & Browser version, desktop/mobile Windows 10, Firefox
Screenshots, example projects, other relevant issues, etc. Project: https://auroriax.github.io/PuzzleScript/editor.html?hack=da47e9851ea2f38db1e317a17359add3
I like how that looks honestly. Maybe there can be some sort of prelude option to have that animation play on things that can’t move?