Zhan Avesna

Results 38 comments of Zhan Avesna

![image](https://github.com/user-attachments/assets/0342077a-04a3-4cc0-837f-550b3907ed4b) ![image](https://github.com/user-attachments/assets/f4ab9011-c41a-489c-8515-6254febc2436) ![image](https://github.com/user-attachments/assets/c667480b-084b-48f4-b315-b1e3d4dfbfee) ![image](https://github.com/user-attachments/assets/88c3d47a-4234-4868-b1be-f71ac1ef8a21) I can look at adding one of these in tomorrow if we seriously want to add in a hat with a pocket lol. Would probably go...

Sorry this touches so many files, most of them are single line changes, replacing item spawns with item group spawns.

Ok I need help with that build failure `Get-ChildItem: D:\a\_temp\f7b9dc55-6761-4bfb-9c56-91e64960cc8d.ps1:5` `Line |` ` 5 | Get-ChildItem "D:\a\Cataclysm-DDA/b/vcpkg/buildtrees" |` ` | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~` ` | Cannot find path 'D:\a\Cataclysm-DDA\b\vcpkg\buildtrees' because it does...

I believe this is failing build check due to item density on the new vest+sling version of the item, however I'm not really sure what to do about that, as...

Yup, sounds like the same issue I was encountering with the flashlight. I'm not familiar with c++ or I'd look at the code myself. Maybe one of these days I'll...

I mean a category in the changelog for obseletions. So instead of [Bugfix "removes item name"] we could do [Obsoleted "item name"], because having something like this as a "None"...

>That's another reason I'm removing all of these guns, it makes it a whole lot easier to clean up item groups and implement guns that actually make reasonable sense to...

Not a comment on the actual content of the PR, but just want to point out that you misspelled disentangle so you don't get this published to the changelog with...