Jordan Peck

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That region should be scrollable, probably a layout issue

Looks like an underflow issue with 'count - FS_SIZE()' what is the size of the vector you are passing in. If it is >=8 you likely won't have the issue....

Hi, I had a quick look at your Julia API, it doesn't look like it supports setting node variables or creating node trees from "Encoded Node Tree" strings. Without support...

Just having access to the raw C API isn't very usable, since the FastNoise2 API provides the node metadata as IDs. See the C# example usage here: https://github.com/Auburn/FastNoise2Bindings/blob/master/CSharp/test/BitmapGenerator.cs It's possible...

It's on the roadmap, but there is no support currently

https://github.com/Auburn/FastNoiseSIMD supports ARM64 NEON if you want something to tide you over till it is supported here. FastNoise2 used it's own SIMD abstraction already so using another library doesn't solve...

Hi, the Ne10 project you linked does seem to provide the vector/matrix math you would want, but it seems it is using ARM32 not ARM64, so I'm not sure the...

Thank You! The Compute Library describes itself as a "set of computer vision and machine learning functions" I don't think that is very relevant to a game engine? I don't...

It's quite a difficult task, there would need to be special versions for most the coherent noise nodes so as not to half the performance. FastSIMD would also need support...