Jordan Peck
Jordan Peck
This should be possible using the multi viewport feature in ImGui, https://github.com/ocornut/imgui/wiki/Multi-Viewports Would need to check it works with Magnum though On Wed, 21 Jul 2021, 10:15 echush, ***@***.***> wrote:...
This would be great if it does fix the issue, I don't really know much about HLSL to verify or test if this is the correct fix. @Rover656 what are...
Out of interest what do you need 64bit seeds for? Adding support for them would not be that easy and incur a performance penalty
I'm sure you'd have more than 1 noise type in use when generating a world, simply split the 64 bit seed you have into 2 or more 32 bit seeds...
I have not tested MinGW on Windows, only MSVC and ClangCL. The code above works on latter 2 compilers. Can you give any more details on the crash?
Well that doesn't look like a simple fix, I'll put MinGW support on my ToDo list but I'm busy with a few other tasks currently. If you want to look...
There is a [FastNoise Discord](https://discord.gg/SHVaVfV) Another option is to compile it as a DLL using one of the supported compilers and use it via the C interface, but that's not...
MinGW does not support AVX code on Windows https://gcc.gnu.org/bugzilla/show_bug.cgi?id=54412
I think this is because checkerboard returns -1 or 1, and fade is done between 0-1 It might make more sense for fade to use the -1 - 1 range...
Hi, there currently is no support for ARM CPUs. I'm guessing you are building on an M1/2 Mac The feature is on the to-do list