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Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

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I'm working on a project which would greatly benefit from natively-supported 64-bit seeds — perhaps using a similar mechanism to switching between float/double for input. The only workaround I can...

![image](https://user-images.githubusercontent.com/19669673/174430050-50cc35e3-5fb2-40aa-884f-5b3e10974a68.png) When trying to use the HLSL bindings in a Unity compute shaders it gives loads of errors. They are all "Cannot apply binary operator '+' on types 'FNLfloat' and...

The cellular/voronoi noise generation is great, it is possible to get both distance and cell index. Unfortunely there isn't a way to get the nearest voronoi point/cell center. **Why is...

I have checked all my display settings and everything is right. I can't even scroll or resize this app. ![pic](https://user-images.githubusercontent.com/70482437/144260421-7a8306a8-7ea2-404f-ab33-367cd618b8a9.png)

I used follwing parameters: cpp: ``` FastNoiseLite noise; noise.SetNoiseType(FastNoiseLite::NoiseType_Cellular); noise.SetFrequency(0.02f); PictureB aBmp(128, 128); // Gather noise data for (int y = 0; y < 128; y++) { for (int x...

hi, came across this while writing a compute shader on Unity. After extensive testing the error only occurs when using FastNoiseLite. Initialisation of noise and settings variables with values works,...

HLSL

does look correct : ( line 954) in HLSL port - missing paremeter in middle of for loop? i *= PRIME_X; j *= PRIME_Y; k *= PRIME_Z; float value =...

It would be very nice, if the noise Maps were availbe as OSL files.

The JavaScript NPM package located at https://www.npmjs.com/package/fastnoise-lite appears to be out of date. The latest tag as of writing on GitHub is 1.0.3, while npm is still at 0.0.1.