AtlantaDEV-ui

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// KeypadMetadata.cs [DataContract] public class KeypadMetadata { // Constructor for serialization. Has to be "protected" for json serialization. protected KeypadMetadata() { } [DataMember(Order = 2)] public string PathFromRoot { get;...

using System.Collections.Generic; using UnityEngine; using Nitrox.Patches; public class StalkerSync : MonoBehaviour { private Stalker stalker; private Vector3 lastPosition; private bool isFleeing; void Start() { stalker = GetComponent(); lastPosition = stalker.transform.position;...