unrealmodding
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Tools for making and loading Unreal Engine Mods. Originally developed for Astroneer.
I'm working with a asset that has a package name that I want to update, which apparently is a feature that is not available in all versions of UE4. Here's...
i guess not many "fixes" but kismet docs fixed and FScriptText publicised
It would be nice to have a bidirectional JSON serialization/deserialization capability similar to UAssetAPI so a multi-platform library/simple CLI can be provided for non-Rust developers to modify .uasset files via...
Fixes an issue where stove will not find some meshes.
Code: ``` rust use std::fs::File; use unreal_asset::{Asset, engine_version::EngineVersion}; fn main() { let file = File::open("test_files/NewWorld.umap").unwrap(); let asset = Asset::new(&file, None, EngineVersion::VER_UE4_27).unwrap(); //
The umap parsing error of scum game (UE4.27.2) is not NormaExport, but I can parse it normally through UAssetAPI Another project depends on this library. I tested it and found...