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[unreal_asset] Support for import package names

Open jariz opened this issue 1 year ago • 0 comments

I'm working with a asset that has a package name that I want to update, which apparently is a feature that is not available in all versions of UE4.

Here's how CUE4Parse handles this: https://github.com/FabianFG/CUE4Parse/blob/e05d309a9352cf8e6b6d1a78bfb9e009c5f41323/CUE4Parse/UE4/Objects/UObject/ObjectResource.cs#L288-L291

I can probably work around this by messing with the fnames map but it would be nice to have a more formal way of getting this FName.

jariz avatar Apr 14 '24 12:04 jariz