Askaholic
Askaholic
I’m not sure how that would work. Can you elaborate?
I'm not seeing anything suspicious in the server logs. The event/achievement reporting is not throwing any exceptions, but I'm not logging the API response codes so it's possible that the...
Oh wait, I take it back. It does log anything that's not a 200 response. So I looks to me like there aren't any issues
Only thing about using the API for avatars is that the server won't be able to send updates when people change their avatar. So basically the only way to change...
Yea but other players won't be notified that you changed your avatar. Somehow you need your client change to trigger a client change in other people's clients. Which you could...
I'm kindof leaning towards closing this issue. I'm not sure we really want to do this.
I don't think I explained my idea well enough. I don't mean that the server should "do localization" its self, I meant that it should not send as much English...
Another suggestion was to apply similar timeout rules if you abandon a game on purpose on the first few minutes. Detecting that gets tricky though
Some thoughts: - You mentioned GW is essentially a matchmaker. Would we want to link those games to a particular matchmaker queue? In that case we might include a queue...
The main reason we have the game to queue association right now is so that we can look up a player's last few matches in that queue and make sure...