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Prevent players with bad connections from joining the matchmaker
The biggest question is how the heck to figure out that a player has high latency. We could measure latency to the lobby server but that won't necessarily be an accurate prediction of in game connectivity since the in game traffic won't necessarily be routed through the same server.
Another suggestion was to apply similar timeout rules if you abandon a game on purpose on the first few minutes. Detecting that gets tricky though
Timeouts for abandoned games should probably discussed in the issue about the matchmaking bans #870
We should monitor the situation once we have the bans for queue dodging if this really is a problem that needs to be adressed