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Prevent players with bad connections from joining the matchmaker

Open Askaholic opened this issue 3 years ago • 3 comments

The biggest question is how the heck to figure out that a player has high latency. We could measure latency to the lobby server but that won't necessarily be an accurate prediction of in game connectivity since the in game traffic won't necessarily be routed through the same server.

Askaholic avatar Dec 23 '21 04:12 Askaholic

Another suggestion was to apply similar timeout rules if you abandon a game on purpose on the first few minutes. Detecting that gets tricky though

Askaholic avatar Jan 01 '22 18:01 Askaholic

Timeouts for abandoned games should probably discussed in the issue about the matchmaking bans #870

BlackYps avatar Jan 01 '22 20:01 BlackYps

We should monitor the situation once we have the bans for queue dodging if this really is a problem that needs to be adressed

BlackYps avatar Jan 01 '22 20:01 BlackYps