Askaholic
Askaholic
This branch now supports: - [x] map name instead of map id (for map generator maps) - [ ] access to game settings such as - [x] full share settings...
Unfortunately the game time isn't available to the server. It will have to be based on real time.
Making the in game time available to the server is a much more complicated feature, and to be honest, I can tell you right now that it will never be...
Looks like this can happen because the way we compute the 'queue rate' is just the number of players in queue over the time since the last pop. This would...
A quick solution would be to add a minimum pop time to prevent that from happening, but the underlying issue is that the 'queue rate' is not calculated correctly.
So far things are looking good for v1.14.0. There haven't been any occurrences of these errors yet since the release was deployed.
Still haven't seen this error pop back up so I'm closing this issue.
After messing around with this library for a bit I ran into a few things that made me not want to use it: - It's a pretty small project. Not...
I think a lot of the input validation can be done in the parsing stage directly by supplying parsing functions through the `type` parameter.
Yea I'm thinking some directory structure like this: ``` RAiDER/ cli/ __init__.py validators.py parser.py ``` We would put the parameter parsing functions in validators.py. I think you're pretty much free...