Ashe

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Also, the teleport spell should be disabled if the map disables the Tiny spell. If a map has a 62 HU gap, it won't let normal crouching players pass through,...

@zythetf2 you may open another issue specifying only the Vaccinator cond problem

I think this would require some changes that are related to Panorama, the new Source 2 UI for the CS:GO HUD, which isn't easy to do.

There is a similar entity in HL2, `point_message`, that is oriented to the player, but it doens't work in TF2 (and CS:S). Maybe it can be ported? fixed?

Update: It seems that in the vscript beta, point_worldtext has been backported.

Indeed, it was added. You can close this issue once the beta fully releases into the game ![hammerplusplus_wEkWFOm4cB](https://user-images.githubusercontent.com/63692647/200199536-5239cfce-e62a-498f-99c9-44fd896eae40.png)

Maybe Valve can remove that 5 seconds wait time and just make the balance to occur instantly.

> I've noticed this before as well. However, please test this on a dedicated server to make sure this just isn't a side effect of being on a local server....

The thing is that usually Engineers move their sentries to the enemy team's spawn and spawn camp them when the truce ends. This has to be addressed too.