Adam B.
Adam B.
@StephenSwat The last one appeals to me most, (or even wrap it in a regular JSON response object), just because it's the most simple. Also the `/add` one sounds like...
:muscle: :muscle: :muscle: :muscle: :muscle: :muscle: :muscle: That's amazing! I'ma try it out later this evening, thank you!
I think it would ask a lot of questions. If there are four mods copied and only three slots open, which should it populate? If I've been a dingus and...
`ModelName = apps.get_model("app_name.ModelName")` and `ModelNameFormSet = modelformset_factory(ModelName, ...)` are perfectly sane patterns in Django projects. I'm not particularly familiar with AST inner workings, so I don't imagine it can be...
> as you said it does break backwards compatibility I personally don't think this is a gigantic issue for a clean implementation of a core feature.
https://github.com/EngoEngine/engo/tree/c76f7316599b705e8a3655640db2c0cb4b71c1b2/demos/parenting
You know, I'm not certain that really solves the original problem - a tree node layout is only about the relationship during entity creation. At every other time it's about...
Perhaps reopen @diwant's PR? I didn't realise it remained closed. Interestingly, I just stumbled upon a talk Mike Acton gave about ECS in Unity (which appears to be the direction...
I think I need to watch like 30 hours of 3blue1brown videos 'cause I'm sure matrix operations are the general purpose magical answer to everything, and I'm _twice_ as sure...
I'm currently knee-deep in understanding DoD, but from what I understand, the most important part of ECS is that components are iterated over in L1 cache branchlessly. This means no...